Electronics industry

The electronics industry is the industry that produces electronic devices. It emerged in the 20th century and is today one of the largest global industries. Contemporary society uses a vast array of electronic devices, including the consumer electronics and home appliances most people are familiar with. The electronics industry builds electronics in factories automated in turn by many different kinds of electronic devices PT MACHINE PRESS & MACHINE LAMINATING Rangkaian elemen besi (strika) + ground 3 kabel tombol1/0 hot and cold kemudian disambungkan kabel warna kuning (hijau) Dan merah (pin) merupakan kabel temperature suhu kecepatan panas kabel Baterai tanam (charger) kemudian terhubung trafo elektronik,PT machiNE PEMANAS LISTRIK Menggunakan tarafo electric. Dan PT Pemanas Listrik Menggunakan kipas pendingin (Leptop) untuk digunakan pending OHM NEWTON
Electronic products today are primarily assembled from metal–oxide–semiconductor (MOS) transistors and integrated circuits, the latter principally by photolithography and often on printed circuit boards.
Circuit boards are assembled largely using surface-mount technology, which typically involves the automated placement of electronic parts on circuit boards using pick-and-place machines. Surface-mount technology and pick-and-place robots make it possible to assemble large numbers of circuit boards at high speed.
The industry's size, the use of toxic materials, and the difficulty of recycling have led to a series of problems with electronic waste. International regulation and environmental legislation have been developed to address the issues.
The electronics industry consists of various branches. The central driving force behind the entire electronics industry is the semiconductor industry, which has annual sales of over as of 2018.
History
History of electronic engineering
The electric power industry began in the 19th century, which led to the development of inventions such as gramaphones, radio transmitters and receivers, and television. The vacuum tube was used for early electronic devices, before later being largely supplanted by semiconductor components as the fundamental technology of the industry.
The first working transistor, a point-contact transistor, was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947, which led to significant research in the field of solid-state semiconductors during the 1950s. This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s, largely due to the efforts of Tokyo Tsushin Kogyo (now Sony) in successfully commercializing transistor technology for a mass market, with affordable transistor radios and then transistorized television sets.
The industry employs large numbers of electronics engineers and electronics technicians to design, develop, test, manufacture, install, and repair electrical and electronic equipment such as communication equipment, medical monitoring devices, navigational equipment, and computers. Common parts manufactured are connectors, system components, cell systems, and computer accessories, and these are made of alloy steel, copper, brass, stainless steel, plastic, steel tubing, and other materials.
Consumer electronics
Consumer electronics
Consumer electronics (or consumer-grade) are products intended for everyday use, most often in entertainment, communications and office productivity. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products include personal computers, telephones, MP3 players, cell phones, smart phones, audio equipment, televisions, calculators, GPS automotive electronics, digital cameras and players and recorders using video media such as DVDs, VCRs or camcorders. Increasingly these products have become based on digital technologies, and have largely merged with the computer industry in what is increasingly referred to as the consumerization of information technology.
The CEA (Consumer Electronics Association) projected the value of annual consumer electronics sales in the United States to be over in 2008. Global annual consumer electronic sales are expected to reach by 2020.
Professional electronics
Professional electronics (also known as industry electronics, professional-grade or professional-oriented) are devices focused on the users with high exigency of technology and hardware equipment. In such cases, technology may be more advanced than currently available for consumer electronics on the market. Professional electronics are more durable than consumer devices because of the focus on high functionality and less on design or visual aspect.
These equipment have less promotional marketing/visibility and focus on technical consumers such as companies. Furthermore, its technical specification is higher specification than consumer specifications.
Medical electronics
Military electronics
Manufacturing
Effects on the environment
Electrical waste contains hazardous, valuable, and scarce materials, and up to 60 elements can be found in complex electronics.
The United States and China are the world leaders in producing electronic waste, each tossing away about 3 million tons each year. China also remains a major e-waste dumping ground for developed countries. The UNEP estimate that the amount of e-waste being produced – including mobile phones and computers – could rise by as much as 500 percent over the next decade in some developing countries, such as India. Electronic waste
Increasing environmental awareness has led to changes in electronics design to reduce or eliminate toxic materials and reduce energy consumption. The Restriction of Hazardous Substances Directive (RoHS) and Waste Electrical and Electronic Equipment Directive (WEEE) were released by the European Commission in 2002.
Largest electronics industry sectors
| Industry sector | Annual revenue | Year | |
|---|---|---|---|
| Tech industry (high tech) | 2018 | ||
| Mobile technology | $3,900,000,000,000 | 2018 | |
| Consumer electronics | $1,712,900,000,000 | 2016 | |
| Semiconductor industry | $481,000,000,000 | 2018 | |
| Television broadcasting services | $407,700,000,000 | 2017 | |
| Power electronics | 2011 | ||
| TFT liquid-crystal displays (TFT LCD) | $141,000,000,000 | 2017 | |
| Video games | $137,900,000,000 | 2018 | |
| Home video film industry | $55,700,000,000 | 2018 |
See also
Notes
References
- Annual Semiconductor Sales Increase 21.6 Percent, Top $400 Billion for First Time, 11 October 2019, Semiconductor Industry Association, 5 February 2018
- International Directory of Company Histories, St. James Press, 1996, 14, FundingUniverse
- The information age : economy, society and culture, Manuel, Castells, 1996, Blackwell, Oxford, 43092627
- Hagiwara, Yoshiaki, Microelectronics for Home Entertainment, Oklobdzija, Vojin G., The Computer Engineering Handbook, 2001, CRC Press
- CEA: Industry Statistics, dead, 2009-04-21
- Consumer Electronics, Industrial Electronics and Industrial Standards, April 2022
- Urgent need to prepare developing countries for surges in E-Waste, 2019-02-05, 2023-03-06, dead
- Section, United Nations News Service, As e-waste mountains soar, UN urges smart technologies to protect health, United Nations-DPI/NMD - UN News Service Section, 2012-03-12, 2010-02-22
- IT Industry Outlook 2019, CompTIA, 11 October 2019, January 2019
- The Mobile Economy, GSMA Intelligence, 2019, 14 October 2019, 24 October 2019, dead
- Global Consumer Electronics Market to Reach US$ 2.9 Trillion by 2020 - Persistence Market Research, 11 October 2019, PR Newswire, Persistence Market Research, 3 January 2017
- Semiconductors – the Next Wave, Deloitte, April 2019, 11 October 2019
- Global Television Broadcasting Services Market Worth US$ 753.1 Billion With Key Industry Players A&E Television, BBC, CBS Interactive, CANAL+, AT&T, Channel 4, RTL Group, CenturyLink, 21st Century Fox, 14 October 2019, MarketWatch, February 14, 2019, 2019-10-14, dead
- Power Electronics: A Strategy for Success, Government of the United Kingdom, Department for Business, Innovation and Skills, October 2011, 11 October 2019, Power Electronics is a £135, , billion direct global market
- TFT-LCD Market Size, Share, Growth and Global Forecast to 2023, Research Cosmos, BIS Report Consulting, December 2017, 15 October 2019, 31 July 2020, dead
- Global Games Market Revenues 2018, 14 October 2019, Newzoo, 30 April 2019
- America, Motion Picture Association of, New Report: Global Theatrical and Home Entertainment Market Reached $96.8 Billion in 2018, 14 October 2019, PR Newswire, March 21, 2019
External links
- Joint Electron Device Engineering Council (JEDEC)
- Electronic Industry Citizenship Coalition
- Global Electronics Industry: Poster Child of 21st Century Sweatshops and Despoiler of the Environment?, Garrett Brown
Category:20th-century introductions
Category:Industries (economics)